I've finished of a traditionally drawn piece of concept work for Shay,
sporting a pretty cool "Leafblade" (notice the acorn growing on the branch/hilt)
I was really happy with how the petal colours came out,
and overall happy with the tribal/natural theme going on!
Monday, 29 November 2010
the grass is greener!
here's an update, i've finished off a flat tiling grass segment,
i've also tested it within a very rough game engine to check it tiled correcly
here is the Singular tile:
and here is the screenshot from the game engine. (the diamond represents the movable player character)
i've also tested it within a very rough game engine to check it tiled correcly
here is the Singular tile:
and here is the screenshot from the game engine. (the diamond represents the movable player character)
Monday, 1 November 2010
one, two, Tree!
today i've started to sketch up some of the floral for the background, there are 3 total tree varients (each will also be flipped horizontally when finished for a total of 6 diffrent trees to scatter throughout the level)
Later i will also create some destroyed and uprooted trees,
as the player gets further through the level they will notice more and more uprooted trees.
Whos the Boss!
Here's a quick sketch of the final boss of the level.
"Behemoth" I plan him to be a stationary boss.
if everything goes to plan his mouth will slowly open and close (revealing a weak spot at the back which the player must attack, by getting inside and attacking and getting out before the mouth closes!
The front-right leg will periodically raise up and stomp down, and then remain still for afew moments
(this is when the player can use the foot as a platform to reach the mouth.)
Yes he's gonna be BIG!
"Behemoth" I plan him to be a stationary boss.
if everything goes to plan his mouth will slowly open and close (revealing a weak spot at the back which the player must attack, by getting inside and attacking and getting out before the mouth closes!
The front-right leg will periodically raise up and stomp down, and then remain still for afew moments
(this is when the player can use the foot as a platform to reach the mouth.)
Yes he's gonna be BIG!
Monday, 18 October 2010
Bombot!
The Bombbot is finished!
it'll be a small robot (a skull shaped/sized chassis attached to a wheel) with a stick of dynamite sticking out of the top, when it charges the player the dynamite fuse will light, i've still got to descide if the lit fuse will be purely cosmetic or actually initiate a detonation timer on the bombbot.
it'll be a small robot (a skull shaped/sized chassis attached to a wheel) with a stick of dynamite sticking out of the top, when it charges the player the dynamite fuse will light, i've still got to descide if the lit fuse will be purely cosmetic or actually initiate a detonation timer on the bombbot.
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