Monday, 18 October 2010
Bombot!
The Bombbot is finished!
it'll be a small robot (a skull shaped/sized chassis attached to a wheel) with a stick of dynamite sticking out of the top, when it charges the player the dynamite fuse will light, i've still got to descide if the lit fuse will be purely cosmetic or actually initiate a detonation timer on the bombbot.
it'll be a small robot (a skull shaped/sized chassis attached to a wheel) with a stick of dynamite sticking out of the top, when it charges the player the dynamite fuse will light, i've still got to descide if the lit fuse will be purely cosmetic or actually initiate a detonation timer on the bombbot.
Friday, 15 October 2010
The Level!
The level i plan to make for my level will be a forest based level, it will feature several types of enemies and a large boss sized enemy at the end.
Enemies:
Harvest Bot MKII, these will be placed as a less common enemy throughout the level.
animations required will be: walking, , defeated, stopped and lift (special hold attack)
Bomb bot, these will be small explosive robots that will detect the player from a long range and then attempt to crash into the player for an explosive suicide, the player will need to defeat them fast!
they will be the common enemy scattered throughout the map.
animations required will be: moving, stopped and exploding/defeated
The final boss will be a large immobile construct called "Behemoth", i'll go into more detail later on.
Enemies:
Harvest Bot MKII, these will be placed as a less common enemy throughout the level.
animations required will be: walking, , defeated, stopped and lift (special hold attack)
Bomb bot, these will be small explosive robots that will detect the player from a long range and then attempt to crash into the player for an explosive suicide, the player will need to defeat them fast!
they will be the common enemy scattered throughout the map.
animations required will be: moving, stopped and exploding/defeated
The final boss will be a large immobile construct called "Behemoth", i'll go into more detail later on.
Coloured Harvest Bot MKII
a simple coloured version of the MKII Harvest Bot put together!
i like the colour scheme i have going and will probably carry it through.
i like the colour scheme i have going and will probably carry it through.
Harvest Bot MKII!
a more detailed version of the robot scribble parts i concepted the other day with a more steam engine feel and overall less messy!
Wednesday, 13 October 2010
With Machine Minds! and Machine Hearts!
Here is the first scribble of the bot i see as being the most common, their purpose would use the giant gripping arm to tear up trees to take back to the factory.
they stand 9 ft tall and move fairly slow, however if you get too close they can spring their gripping arm forwards to hit or grab!
This is the first scribbling, more detailed drawings will follow!
they stand 9 ft tall and move fairly slow, however if you get too close they can spring their gripping arm forwards to hit or grab!
This is the first scribbling, more detailed drawings will follow!
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